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Sea Game Sales Top Estimates, Offsetting E-Commerce Slowdown

(Bloomberg) — Sea Ltd.’s core gaming revenue grew faster than expected in the first quarter, offsetting a slowdown across the rest of the Southeast Asian internet giant’s business as online activity retreats from pandemic-era heights.

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Sea’s gaming arm, its most profitable division, posted sales of $1.14 billion, versus projections for less than $930 million. Its shares climbed more than 10% in trading before US exchanges opened.

The Singaporean company’s large e-commerce business however underperformed. Consumers emerging from prolonged lockdowns are cutting back on online purchases, especially with the war in Ukraine and rising interest rates clouding the global economic outlook.

Sea revised its full-year outlook for e-commerce sales, its main source of revenue, to $8.5 billion to $9.1 billion from its previous guidance of $8.9 billion to $9.1 billion. The company also posted a wider loss for the first three months as expenses soared.

Read more: Sea Founder Loses $17 Billion in One of Tech’s Biggest Wipeouts

Key Insights

  • The pandemic triggered a rally in online shopping and gaming shares as consumers spent more time and money online, helping Sea become Southeast Asia’s most valuable company. But the broader tech selloff, the shutdown of its e-commerce operation in India and disappointing earnings have wiped 81% off its value since a peak in October.

  • First-quarter revenue from Shopee, Sea’s e-commerce unit, rose 64% to $1.5 billion, versus estimates of $1.7 billion.

  • Revenue from gaming arm Garena gained 45%. The company said in March it expects Garena to post $2.9 billion to $3.1 billion in bookings in 2022, set to be its first decline ever.

  • Sea plans to diversify its portfolio across game genres, Chief Executive Officer Forrest Li said during a conference call. Moonlight Blade, a third-party massive multiplayer online role-playing game, is set to be introduced on mobile and PC in Thailand in the coming months after launching in Taiwan last year, he said. The company is also exploring publishing partnerships and making early investments in game studios.

  • Revenue from SeaMoney, Sea’s digital financial services unit, more than quadrupled to $236 million.

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  • Net loss in the first three months widened to $579.8 million from $422.7 million a year earlier. Total revenue climbed 64% to $2.9 billion, the slowest pace of growth in more than four years.

  • Research and development expenses increased 141% to $340.4 million, mainly because of higher staff cost from increased headcount and investment in technologies.

  • Sales and marketing expenses jumped 48% to $1 billion.

  • Shopee’s gross merchandise value, the sum of transactions flowing through its platform, grew 39% to $17.4 billion.

  • Total payment volume for Sea’s mobile wallet rose 49% to $5.1 billion.

  • Sea Ltd Widens FY E-Commerce Revenue Forecast

Market Reaction

(Updates with comment from CEO in fourth bullet point)

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