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Tencent Warns of More China Tech Curbs After Growth Sputters

(Bloomberg) — Tencent Holdings Ltd. warned investors to brace for more regulatory curbs on China’s tech sector, telegraphing that Beijing plans to expand restrictions over its internet giants.

China’s largest company reported its slowest pace of quarterly revenue growth since early 2019, underscoring the impact of crackdowns including on the edtech sector — a major source of ad revenue. The company’s core mobile gaming business cooled as it cut playing time for minors, part of Xi Jinping’s campaign to address social ills and redistribute wealth.

The months-long crackdown has ignited a trillion-dollar selloff in Chinese equities and up-ended industries from education and online commerce to car-sharing. Tencent’s sales rose 20% to 138.3 billion yuan ($21.3 billion) for the three months ended June, in line with the 138.2 billion yuan average forecast, after gaming growth decelerated.

“We should expect in the near future more regulations should be coming,” President Martin Lau told analysts Wednesday. “This should be expected because the regulation has been quite loose over an industry like the internet, considering its size and the importance.”

Growing scrutiny from Beijing and stiffening competition with the likes of ByteDance Ltd. has prompted China’s most valuable corporation to join arch-foe Alibaba in a spending spree, plowing a larger chunk of its profit into areas like cloud services, games, and short videos. While Tencent itself isn’t the target of any probe, its outsized influence in the modern Chinese economy has left it vulnerable as the crackdown quickly expanded from antitrust and e-commerce to data security and online content.

Net income was 42.6 billion yuan in the quarter, beating the 30.8 billion yuan projected thanks in part to a gain of more than 20 billion yuan on its investments around the world. Shares in Prosus, Tencent’s major shareholder, rose as much as 6% after the earnings before paring some of those gains as executives discussed the prospects of tighter scrutiny from Beijing.

There was at least one positive sign for the company’s financial outlook. Asked about the possibility that Beijing will begin removing preferential taxes for key tech enterprises, executives said Tencent’s effective tax rate should remain stable over the rest of 2021.

What Bloomberg Intelligence Says

Negative regulatory headwinds will likely continue to buffet Tencent even after its 2Q results were mostly in-line with consensus expectations. The crackdown by the Chinese government may lead to structurally slower long-term growth and higher costs to cope with compliance with new rules, and management’s comments on the regulatory environment will be key to quantifying the impact.

– Matthew Kanterman and Tiffany Tam, analysts

Click here for the research.

Last month, regulators ordered Tencent Music Entertainment Group to relinquish its exclusive licensing deals with label companies, and killed a Tencent-led merger of two rival game streaming platforms. State media then trained their sights on gaming addiction among China’s youth, spurring Tencent to introduce even-stricter child protections into its mobile titles. And portfolio startups like Yuanfudao and VIPKid may be forced to write down their valuations after Beijing banned tutoring firms teaching school subjects to kids from making profits.

The sharp reduction in advertising spending by edtech firms will have an impact on Tencent’s earnings in the coming quarters, Lau warned Wednesday.

Meanwhile, a recently launched campaign by the tech-industry overseer has reignited scrutiny over Tencent’s ubiquitous WeChat. The messaging, social media and payments service — which temporarily suspended new user registrations last month to undergo security upgrades — has long been criticized for walling off users from services operated by rivals such as Alibaba, one of the watchdog’s key points of contention.

Tencent’s core gaming business increased sales by 12%, the slowest pace since the third quarter of 2019. It faces a tough comparison from a year ago, when it rode an internet boom during the height of the Covid-19 pandemic. That division, which accounted for about half of China’s video game market in 2020, still largely revolves around aging franchises Peacekeeper Elite and Honor of Kings, at a time when up-and-comers like MiHoYo churn out new hits.

In a bid to shore up its slate, Tencent has scooped up slices of 76 gaming firms so far this year, most of which are lesser-known indie development studios, according to data tracked by researcher Niko Partners. That compares with just 31 gaming investments last year.

Executives on Wednesday reiterated an earlier call for the entire industry to evaluate more restrictions on gaming and spending by minors. The company, which has already reduced daily gaming time for children, said players under 16 accounted for 2.6% of its gross receipts in the second quarter, with those under 12 making up just 0.3%.

“It’s a complicated issue requiring the consensus of regulators as well as the industry, it also requires a system to police it,” Lau said. “But from the practicality perspective, it’s actually doable.”

While the contribution from minors is fairly limited within Tencent’s business, the company is taking additional steps to ensure it’s compliant with regulatory requirements, Daiwa analyst John Choi said after the call. “This is going to be beneficial for Tencent in the long run,” he added.

Online advertising revenue increased 23%, as internet services and consumer staples clients outweighed a drop in education-related spending. Fintech and other business services climbed 40%, reflecting increasing digital payment transactions, the company said.

Click here for a liveblog of Tencent’s earnings call.

(Updates with executives’ comments throughout.)

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